We've made some changes
to The Sunday Times
Or so it claims. The Times, however, cannot confirm this. Visiting the club in tight, blue leggings and a white T-shirt stretched over rippling muscles, your correspondent paused at the edge of the dancefloor, soaking up the Blade Runner ambience and hoping to be noticed.
At least 20 couples were grinding away to the Commitments’ thumping rendition of Mustang Sally. “I” was alone, but so was a slender young woman dancing provocatively in a dark cloak near the stage. I strolled over and was about to say hello when she cut me off.
“Sorry, gotta go,” she said. And then she turned away and took off, literally, like Superwoman.
It was an apt introduction to the take-no-prisoners nightclub scene in Second Life, of which Hot Licks is a tiny part. This is a place where novices can feel as gauche as pimply adolescents — but everyone can “fly” and regular visitors believe they are pioneering the biggest technological innovation since the world wide web.
Second Life is not a real place. It is entirely digital, and so is everyone there. Known as avatars, they talk in speech bubbles and walk like Buzz Lightyear. They are virtual representatives of real people who choose their online gender, name and basic appearance when registering on Second Life’s internet home page. I called mine Bill.
The whole of Second Life exists online: gigabyte after gigabyte of software script, most of it written by residents, all of it loaded on to 3,000 internet servers humming quietly in warehouses a few miles south of San Francisco. Each server is a stackable box of silicon brainpower, and between 150 and 200 new ones are added every month as Second Life’s population climbs towards 400,000.
It is here that the next online revolution may have begun. Second Life, and other virtual worlds like it, are growing as fast as the internet itself was 13 years ago. So far their users are mainly young and computer-savvy, happy to write their own software or buy it from other users to enhance their virtual lives.
But if virtual world operators succeed in wooing the masses as the worldwide web has, our experience of cyberspace will be transformed.
In Second Life last night, among waterfalls and lights on an idyllic island off the coast of nowhere in particular, American Apparel, a Los Angeles-based clothing brand, staged the grand opening of its first virtual mega-store. There was real music, courtesy of the brand’s own radio station, but there were also virtual tacos, virtual goody bags and virtual beer. Free virtual T-shirts were handed out to virtual guests and there were even discount coupons for real people determined to buy real T-shirts for themselves.
“We’ve been talking about virtual reality for years,” said Raz Schionning, the man behind the megastore. “Finally we’ve reached the point where anyone with a decent computer and enough (internet) bandwidth can see what that reality might look like.”
Virtual worlds have existed since the mid-1990s, and at least ten million people pay monthly fees to play multiplayer online games in them; but such games offer little in the way of socialising that cannot be done faster and cheaper in internet chatrooms.
Second Life, as new users quickly learn, is not a game at all. Its founder, Philip Rosedale, is an avowed Utopian with a physics degree from the University of California and surfer-dude looks. He has said he is “building a new country”, and there is something to the boast.
How the new breed of location based mobile services can find your nearest cashpoint, restaurant or wi-fi hotspot
Enjoy screenings of all the classic films you love, plus take advantage of two-for-one tickets
We explore leisure activities that are safe and suitable for all of the family
Times Online's new TV show helps you make the right decisions for your pet
Are you California dreaming? Explore the wonders of the Golden State. Also enter our fantastic competition
See the best entries in this year's competition
Your brain is capable of more than you might think...
An interactive preview of the brand new For Your Eyes Only exhibition
The latest travel news plus the best hotels and gadgets for business travellers

Love Sudoku? Play our brand new interactive game: with added functionality and daily prizes

Are you irritable when you return from work? Drained of emotion? You could be suffering from boreout
Prepare for some shock and awe, petrol lovers. Despite the greens trying to wipe it out, the car is about to offer us the most exciting year ever
We've trawled the brochures and websites to find this summer’s best holidays for every taste and budget

Overseas contacts and local business information

A treasure trove of baubles, booty and stylish quests

Compare energy prices from suppliers

2006
£189,500
NW England
2008/08
£169,950
NW England
2007/57
£35,000
South East England
Great car insurance deals online
Circa £82,000 per annum
Birmingham Women's Hospital
Birmingham
To £28k
Barclaycard
Various (outside London)
£
Up to £66,000 per annum
Hertfordshire County Council
South East
To £38k
Barclaycard
Northampton/Liverpool
2 Bathrooms, Balcony and Garden
Beautiful Gardens w/ stunning Thames Views
Dining, Shopping & Riverside Pk
Mortgages, bank acc & money transfers to help you buy abroad
Explore mystical Jordan
From £1030 for 7nts 4*
to USA's Most Cosmopolitan City; San Francisco!
£POA
Book Now for Winter 08/09 and Get 10% off!
Great travel insurance deals online
Contact our advertising team for advertising and sponsorship in Times Online, The Times and The Sunday Times. Search globrix.com to buy or rent UK property.
© Copyright 2008 Times Newspapers Ltd.
This service is provided on Times Newspapers' standard Terms and Conditions. Please read our Privacy Policy.To inquire about a licence to reproduce material from Times Online, The Times or The Sunday Times, click here.This website is published by a member of the News International Group. News International Limited, 1 Virginia St, London E98 1XY, is the holding company for the News International group and is registered in England No 81701. VAT number GB 243 8054 69.